I’m sure everyone at Firaxis wants to retire early and hopes to do so via us buying every last, damn cosmetic add-on or leader pack they can code. Those games are still out there and, yes, the people/companies that make them want to make scads of money, too. There was a time, before mobile, when games were made to test your skill, to tell stories, or just to use your noodle, not to hook the unwary. ![]() May the person who invented loot boxes rot in hell It’s gotten to the point where he’s seeing a therapist weekly and, let me tell you, taking your eight year-old to a shrink for something you facilitated is about the shittiest feeling a parent can have. Now I’m the parent of the former and it sucks. He’s never spent a dime, but his eyes get glassy and trying to get the iPad out of his hands when he’s in the middle of a Fortnite run is about as easy as getting a drunk out of the pub. Where’s the instant gratification? There’s no consistent positive feedback loop generated solely so he’ll keep playing and, hopefully, spend money. When I offer other, non-F2P games to play, he doesn’t “get it”. Waiting for a timer, grinding for in-game currency, and paying to unlock loot boxes mean nothing to him. He lives in a world where, at his age, the F2P model is the only thing he knows. My youngest son is eight years-old and this kind of stuff is like cocaine for his little brain. The problem is that the F2P model doesn’t just screw over the whales, but can have a negative effect on those who’ve never spent a cent. Those assumptions turn out to be true regardless of the ability to control units and different maps and all the other talking points meant to raise this above the other Clash Royale clones: the purpose of C&C: Rivals isn’t to entertain or even be a good game, it’s to hook whales and make EA scads of money. Still, when you can tell a “game” was developed with monetization methods first and only then figuring out how much frosting is needed to make it palatable it’s pretty easy to make grand, sweeping assumptions. “But you only played for five minutes!” I can hear you screaming. I’m here to tell you that my initial assumptions were correct. Deleted. I had ignored C&C: Rivals completely, assuming it was nothing more than the usual cash grab wrapped inside a pretty Skinner box. Within seconds after finishing the tutorial, I clicked on a unit to upgrade and was sent to the screen you see at the top of the post. INCLUDED v1.8 and v1.4 (Zero Hour).After hearing several positive takes (including one from a site that, at least in the past, was always wary of F2P junk) for the new mobile Command & Conquer title, Command & Conquer: Rivals, I decided to take a look for myself. With the addition of new units, structures, and upgrades-plus enhanced controls, Battle Honors, and a variety of new online features-Command & Conquer Generals Zero Hour gives players the firepower they’ll need for global domination. To emerge victorious, even the most experienced C&C Generals’ veteran must discover new tactics and strategies to take full advantage of-and learn to defend against-the world’s most lethal weapons. ![]() Command & Conquer: Generals Zero Hour Free Download Command & Conquer: Installed Game Selecting from a variety of new units and an arsenal of new high-tech weaponry, players will use whatever it takes to remove enemy Generals from power. In Command & Conquer™ Generals: Zero Hour, the first expansion pack to Command & Conquer Generals, players will wage a global war for control of the modern world and face the ultimate challenge by squaring off against the world’s most elite commanders. It’s Zero Hour, and time to unleash the absolute latest in modern weapons technology in a quest to become the world’s most powerful General. Command & Conquer: Generals Zero Hour Free Download
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