Heavily armored brothers can receive a lot of hits before they start losing hitpoints, but are very susceptible to high armor ignoring damage (AID), e.g. Ways to preserve HP, while wearing armor, are most commonly split between picking either Battle Forged or Nimble perks. Certain amount of Hitpoints is lost when a character is devoured by a grown Nachzehrer, attacked by Alps’ Nightmare, or touched by Geists. Poison and bleed effects can be healed by items and mitigated by Resilient perk ( DoT duration is reduced to a minimum of 1 turn). These are: poison (by Webknecht/Poison Oil), bleed (inflicted by cleavers and whips, caused by some wounds), Miasma spell. Hitpoints can be lost due to several effects that inflict Damage over Time (DoT). Being struck down always incurs a permanent injury that can only be removed with the Water Skin, which is a legendary item of single quantity. Characters without the Survivor trait have less chances to survive after losing all hitpoints. Characters with the Survivor trait have 90% chance of being struck down instead of getting killed (battle log will show "struck down"), unless they suffer a fatality or already have all the permanent injuries. If this attribute falls to 0, the character is killed or " struck down". Hitpoints ( HP) represent the health of a character. Hitpoints For calculation and further info see: HP Damage There is a specific Armor Attachment that applies similar effect for the body armor as well. This penalty can be decreased with Brawny perk, which also applies its effects to the head armor. Heavy armor also comes at the expense of a high penalty to Fatigue and Initiative. Heavily armored mercenaries can benefit from Battle Forged perk, which grants 30% armor damage reduction at 300/300 head/body armor setup (alas it has diminishing returns, when the current armor value decreases). Some body armor Attachments give other benefits: permanent acid protection or blocking damage of the first hit once a battle (unless it’s a 100% direct hit to HP). Some of the crafted Armor Attachments reduce the incoming damage of certain types: melee, ranged, armor ignoring damage. With no or destroyed body armor any hit to the body will cause direct damage to HP. Heavy head armor incurs substantial Vision penalty, which may handicap the use of some weapons and items, especially during the Nighttime.īody Armor For calculation and further info see: Armor Damageīody Armor value is determined by a character's body armor and is reduced by enemy hits to the body.ĭepending on the incoming attack’s armor ignoring properties and damage value, some damage can go thru the best body armor directly to the hitpoints. Head armor weighs less than body armor for the same amount of durability, but Armor Attachments cannot be applied. These bonus damages are negated by Steel Brow perk enemies possessing this perk also negate the Brute trait bonus damage of player's mercenaries. One-handed Axes' Chop skill deals additional 50% HP damage on top of that. Hits on the head are called critical hits and inflict 50% more HP damage. The head of a character is harder to hit than the body, but is more vulnerable to damage. With no or destroyed helmet any hit to the head will cause direct damage to HP. Head Armor is determined by a character's helmet and is reduced by hits to the head.ĭepending on the incoming weapon skill’s damage and armor ignoring values, some damage can go directly to the hitpoints even with the best head gear equipped. Head Armor For calculation and further info see: Armor Damage
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |